Real/virtual world alignment on Oculus Quest

29 Apr 2020 Posted by: Comments: 0 In: Unity, VR

Early experiments on real/virtual world alignment on Oculus Quest

Oculus Quest Inside/out tracking doesn’t offer absolute tracking: the start pivot is different every time your start the app, so the virtual room is aligned with the real world by hand at the beginning of the experience. The alignment process is very simple: found 2 meaningful pivots in real world with controllers, and then adjust the Virtual room Transform (pos, rot and scale) accordingly.

Leave a Comment!

Your email address will not be published. Required fields are marked *